This will erase all mappings across all modes system wide!
LED Maps for supported devices will be preserved.
⚠ Joysticks in the wrong ports
Some sticks aren't on the ports their profile was built for. Swap the plugs as
listed and each item ticks off on its own — the window closes when they're all sorted.
✔
Changed your setup on purpose (e.g. a different game)?
Load a profile for these devices
Scanning profiles…
No saved profiles found on the SD card.
Load Profile from SD
Warning:
Reset Output Mappings?
This will reset all output mappings for
in mode to 1:1 defaults.
Mode Config
Based on:
This mode is fully independent — all items are local overrides.
⇧ Shift — Default LED Colour
While a shift trigger is held, every LED without its own shift override shows this colour —
just like the default colour of a mode. Leave it following the current mode if you don't
want Shift to change the base colour.
Overriding — Shift sets this colour.Currently following the active mode's default colour.
Re-link to Parent Mode
Choose a parent for :
Reset all — all items become inherited from the selected parent; your local values are discarded. Keep differences — items that differ from the parent stay as local overrides; matching items become inherited.
Override Inherited Item?
This item is currently inherited from
.
Override it to edit independently? It will no longer update from the parent mode.
⇧ Editing the Shift overlay.
Map any button or axis here and it overrides while a shift trigger is held; anything you
leave alone passes through to whatever the current mode does. Selecting this tab does
not engage shift. Set triggers by clicking an input button or axis
(“Shift trigger”).
Axes — drag source axis or button here · click mapped axis to clear
← drop axis/button here
Buttons — drag source button here · click mapped button to clear
drop
drop
Virtual Keyboard — drag source buttons onto keys · click mapped key to editCTRL MODE — drops will map Ctrl+KeyALT MODE — drops will map Alt+KeySHIFT MODE — drops will map ⇧+Key
Axis to Button Trigger — Axis
Axis Settings —
Button Settings
Disabled
btnNoteStatus = s)">
Virtual Joystick — Button
Unmapped
btnNoteStatus = s)">
Key:
HID
Mappings
No mappings
Button
(⇧ Shift+Key)
Set All Buttons Unpressed Color
Source Button
Not mapped — use LED Map (⚙) to assign
This Button's Own LED
LED Groups
Drive one or more named LED groups from this button (colour, behaviour, latch) —
works even if this button has no LED of its own. Define groups in the LED Map (⚙).
Driving
group(s)
Mapped Destinations
Not mapped to any destination button
LED Groups — Button
Tick a group to have this button drive it. Set latches the group to
Colour A on press; Toggle flips A↔B; Momentary shows
A while held, B on release. Colour 0/0/0 = off; Mode follows the
mode default. Up to 8 groups per button.
— 8 groups used.
Drive
Group
Behaviour
Colour A (R/G/B)
Colour B (R/G/B)
Persist
Mapped Destinations
Not mapped to any destination
⇧ Shift trigger
Engage the Shift overlay while this axis is past a threshold (e.g. a trigger
pulled). Dedicated — the axis produces no analog output while set as a trigger.
past%
Device Settings
Device Name
Detected device:
This device has no controllable LEDs — no LED map to configure.
Flash a Physical LED
Assign Flashed LED
Current LED Map
Board
LED
Button
Group
Dark
No LEDs mapped yet
LED Groups
A group is a named set of LEDs that light together. Assign LEDs to a group via the
Group field above (or the per-row Group). Buttons drive groups from the
button editor. Deleting a group ungroups its LEDs; the LEDs themselves stay mapped.